CupHead Learning
Things to be learnt from Cuphead
One:
The Controls for the game need to be fluid and the controls have to work together and be able to be picked up easily. The more Advanced controls can be slightly harder to figure out giving a level of complexity to the game, however making these controls too difficult means that you attract a different player-base.
Two:
The graphics of the game need to compliment the game-play such as using realism in a game like Cuphead would kill the atmosphere of the game. So I need to pick a idea that works with the graphics I want to create, this along with the story that the atmosphere needs to fit into this with a comic theme with a comedy styled game.
Three:
The base Idea for the game needs to be simple and easy to grasp, such as go left to finish level in Cuphead.
The base Idea for the game needs to be simple and easy to grasp, such as go left to finish level in Cuphead.

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