City Hex builder elaboration
Other games that have share the concept idea:
City Clickers
Description:
This game is primarily a puzzle game with a Cookie clicker
element inside of it. There are various mechanics inside of this game that make
it interesting with a focus on creating profit, so you can continue to expand
the city. This is achieved through balance with positioning amenities in spots
where they are most effective and serve the most number of people. This is very
difficult balance and therefore this game becomes more of a puzzle game than a
builder.
Core Mechanics:
The core mechanic for this game is the Clicking function
where the user must click a button to pass days and to create objects.
The other mechanic is the puzzle aspects where each building
requires a different amenities around it to function such as wanting to have a neighbour
but not wanting to have three as it becomes crowded and this decreases happiness
and will mean that you cannot charge them as much money as if it has a low
number of amenities than you have to charge less or else no-one will live there
and will cost you money whereas having a high number means you can charge more
for the same building.
Style:
It is a pixelated almost 16-bit game with a black and white
theme with the white changed to a tan colour which makes it feel like you are
making a blueprint for the town.
Reward system:
The game rewards you by being able to create something which
is the primary reward for the style of game. It also makes you feel like
everything is built by you though the cookie clicker mechanic. It feels like everything
in the game is yours and feel rewarding through this.
Photos:



Idle Kingdoms:
Description:
This game is an idle builder style game based on a hex
system. The goal is to build a kingdom made up of resource gathering
components. Your goal is to make it the biggest possible with a reset system
that rewards points that speed up production in the next run.
Core Mechanics:
The core mechanic is the idle system where when you come
back into the game you get given the resources to use and upgrade more stuff.
Style:
It is in the style of a low poly hex based builder.
Reward system:
The game rewards you by levelling up your kingdom.
My Colony:
Description:
This a game where you try to build a colony in space. You
start with a few people and some resources and you have to use the stuff around
you to create a huge city around you making sure keep your colonists happy.
Core Mechanic:
The core mechanic is the building system where that you have
to create new buildings and people using gathered resources.
Style:
The style is very simplistic with no 3D assets only 2D based
ones that overlap.
Reward system:
The game rewards you through being able to create a huge
city whilst starting from nothing.


Other mediums:
I could take inspiration from board games with the use of
the tiles with each tile having unique properties and look, with the ability to
buy expansion packs to get more to place. I could also use the idea in card
games with each card having properties that are displaced on the card with them
effecting the next card placed like in top trumps. I could also take inspiration
from Lego where each piece is unique and everything in the world is make up of
little blocks or the game world looks like it fits together like Lego or a
puzzle piece.

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